๐ŸŽจ
Visual style
Ultra-realistic
Full PBR, physically based
Cinematic
Film LUTs, grade
Fantasy stylized
Vibrant, saturated
Dark & moody
Low key, atmospheric

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Lighting
Global illumination
Multi-bounce GI
Ray-traced shadows
PCF soft penumbra
Volumetric god rays
Atmospheric light shafts
Ambient occlusion
SSAO / HBAO
Day/night cycle
Color-accurate sky
Emissive glow
Colored block light
Sub-surface scatter
Foliage, skin translucency
Area lights
Torch & fire glow

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Reflections & water
SSR reflections
Roughness aware
Ray-traced reflections
Glass & metal
Animated water
Gerstner waves + foam
Underwater caustics
Refraction, rays
Planar reflections
Calm water, glass
Microfacet BRDF
Wet surface specular

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Weather & atmosphere
Volumetric clouds
Real-time weather sim
Rain & puddles
Accumulation, ripples
Snow accumulation
Block-surface snow
Volumetric fog
Height-based falloff
Aurora night sky
Procedural stars
Lightning
Branching geometry
Wind animation
Foliage & grass sway

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Post-processing
HDR tone mapping
ACES filmic curve
Depth of field
Hexagonal bokeh
Motion blur
Per-object velocity
Bloom & lens flare
Star-burst filter
Chromatic aberration
Edge fringing
Vignette
Cinematic crop
Anti-aliasing
FXAA / TAA
Color grading
Sat / contrast / hue

โšก
Performance target
Target FPS 60 fps
Internal resolution 100%
Shadow map size 2048

๐Ÿ”ง
Target loaders
OptiFine
1.20+
Iris Shaders
1.6+
Sodium + Iris
pipeline
Canvas
Renderer
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